Promoting Digital Financial Literacy through the Snakes and Ladders Game
DOI:
https://doi.org/10.17977/UM014v18i2p123Keywords:
digital financial literacy, learning methods, gamification, snakes and laddersAbstract
Digitalization has changed various aspects of life, one of which is the financial sector, but low digital financial literacy, especially among teenagers, is still a challenge. Digital financial literacy education needs to be improved through interactive learning methods such as gamification. This study evaluates the effectiveness of the Snakes and Ladders game as a learning medium to improve students’ understanding of digital financial literacy. This study adopted the Design and Development method to evaluate and develop the Snakes and Ladders learning method and elaborated the ADDIE development model to design learning media. The results shows that the Snakes and Ladders game obtained an average score of 90, which proves that this media is suitable for use in learning. Students also gave positive responses, representing that game-based learning makes them more enthusiastic and involved. This study contributes to the development of innovative learning methods to improve digital financial literacy among teenagers.
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